A week or so has passed, and the testing with Deneghra3 is going well. Games have been taking the path I fully expected, with attrition being too strong for some people to deal with, and effective MAT7, PS12 Mechanithralls eating whole units in a turn with consummate ease. Brute Thralls against Mortality afflicted targets are just the business however, and I’m strongly considering altering the list somewhat to get 3 more into the 2nd unit. Base MAT6 and 1′ RNG Heavy Steamfists are amazing, and, the effective MAT8 PS21 Combostrike is genuinely bonkers, especially when it just ambushed and it attacking a target in the rear.
I’d really underestimated how powerful the combination of stealth, hyper-aggressive and counter charge is on Seethers. Units / Models that have to come to within 5′ of a Seether to shoot it generally (if they have no serious melee threat) get counter charged, models that can ignore stealth get me to trigger hyper-agressive and generally bring my Seether into charging range next turn.
While on the subject of the Seethers, lets talk about focus efficiency. Well, since the list can’t give them any focus, lets talk about how much work you can get out of a zero focus warjack. Generally, not very much, like, almost nothing. Not so with an ILO (Iron Lich Overseer) marshalled Seether. One round a 3 corpse Skin and Moans? Not a problem! One round a 3 corpse Skin and Moans within the Death Knell aura? Just add Mortality to make sure.
(Quick Note: When I talk about dice maths on my blog, I’m generally going to talk about 2D6 results of 6, and 3D6 results of 9. These are on the lower end of the variance scale, but I find in game that if I use these numbers, my planning actually works!)
Crush is amazing on a MAT8 warjack with Dark Shroud. Just amazing. PS21 talons and an additional attack. YES PLEASE. Just look at the output from this combination to understand how effective it is.
(Charge, 2nd Initial, Tusks, Crush attack)
DEF14 / ARM 19 target: 11+8+3+8 = 30 Total
DEF10 / ARM 20 target: 10+7+2+7 = 26 Total
As you can see, you’re comfortably into the realm of destroying other heavies in one activation. If you add Mortality to those sums, each activation does another 8 damage and makes hitting all but a formality and not rolling 3 or less.
What is also really strong is that Dark Shroud can be a powerful debuff that obviously doesn’t need to target the enemy (looking at your Borka1 ‘King!). Just getting the Seether into the ‘king and getting some damage now means that all the Mechanithralls can combo at PS15 and the Brute Thralls are back to PS21.
OK, so I’ll stop gushing about ILO Marshall’d Seethers now, and talk about my experiences with Deneghra herself.
3 things have come to light;
- Grave Wind is very powerful, but watch out for Flare and Blessed
- subnote: In any Cryx mirror watch out for Stalkers, they are bad news
- Mortality + Scourge is a solid control option (even better if you remove cortex or spirit as well)
- Just because she is SPD9, doesn’t mean turn1 you have to move her 9″ forward!
All of those are fairly straight forward, but, the last point needs some more said about it. SPD9 is very quick, like super quick. She is also undead, so can benefit from death ride from Darragh. Completely moving away (sideways) from threats turn1, and forcing your opponent to spend 2 turns running is a great control effect, as is changing which zone you’re targeting with Deneghra. Remember, she can actually move 15″ in a turn without charging (because of 5″ Reposition), so you don’t need to charge something on the other side of the table to get a strong turn one position that’s 15″ away from where you deployed.
Deneghra’s feat is proving to be everything I’d ever want. Powering through Spell Vortex and “RUIN” has been brilliant, and causes a big headache for Grymkin players. Mortality is really strong against Dread Rots as well, and makes then trivial to remove for a unit of Mechanithralls (especially ambushing Mechanithralls!)
All in all, I’m not only finding the list being strong, but also great fun and completely different to play than the Coven Dark Host list I’ve crutched on for 6 months!
So, more testing to come and in the spirit of our team moto…